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  <title>NAKAMA</title>
  <link href="https://nakama.com.co/en/feed.xml" rel="self"/>
  <link href="https://nakama.com.co/en/"/>
  <id>https://nakama.com.co/en/</id>
  <updated>2026-10-12T00:00:00Z</updated>
  <author><name>NAKAMA</name></author>
  <entry>
    <title>DevLog #03 — Masks, gods and a boss that is a red rectangle</title>
    <link href="https://nakama.com.co/en/devlogs/03-mascaras-y-dioses/"/>
    <id>https://nakama.com.co/en/devlogs/03-mascaras-y-dioses/</id>
    <updated>2026-10-12T00:00:00Z</updated>
    <summary type="html">The Ghost Mask arrives, enemies learn to shoot, Raccoon now plays on mobile, and it finally has a story: Mexica gods locked inside masks.</summary>
  </entry>
  <entry>
    <title>DevLog #02 — From squares to a cyberpunk city (with free art)</title>
    <link href="https://nakama.com.co/en/devlogs/02-sprites-gratis/"/>
    <id>https://nakama.com.co/en/devlogs/02-sprites-gratis/</id>
    <updated>2026-10-05T00:00:00Z</updated>
    <summary type="html">We swapped the colored squares for two free itch.io packs, ported a full level to Unity, and you can already play it in the browser.</summary>
  </entry>
  <entry>
    <title>DevLog #01 — Starting Raccoon: from an idea to a clean project</title>
    <link href="https://nakama.com.co/en/devlogs/01-prototipo-base/"/>
    <id>https://nakama.com.co/en/devlogs/01-prototipo-base/</id>
    <updated>2026-09-28T00:00:00Z</updated>
    <summary type="html">Testing the acceleration, jumping and collisions of the indie game in its purest state, before adding art.</summary>
  </entry>
  <entry>
    <title>Bloodstained: Ritual of the Night</title>
    <link href="https://nakama.com.co/en/reviews/bloodstained-ritual-of-the-night/"/>
    <id>https://nakama.com.co/en/reviews/bloodstained-ritual-of-the-night/</id>
    <updated>2026-09-25T00:00:00Z</updated>
    <summary type="html">A recommendation for a metroidvania that truly honors the classic Castlevania games.</summary>
  </entry>
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